Understanding Added-Value of Virtual Reality
Consultancy on implementation of Virtual Reality into your company
With interactive VR keynotes, VR seminars, VR strategy workshops, and with a new VR business report, we offer you various opportunities to get to know and implement VR into your business processes.
Since 2013, we are eagerly following the rapid development in the field of virtual reality. Since facebook 2014 has acquired Oculus VR for $ 2.3 billion, it’s clear that virtual reality became the new must-have for innovative presentations. Many other well-known companies such as Samsung, Zeiss, Sony, HTC, Google, Acer, Levono and Dell have already brought the VR technology into the market.
Current challenges facing VR technology will be evaluated in the different consultancy services from present4D. Based on universal cross-industrial use cases, our VR experts demonstrate how this technology can be used in every type of industry.
VR Keynotes & Events
Experience VR with your colleagues, partners or customers.
Virtual reality as an event highlight.
VR is as if you were actually there!
A future technology that is just becoming reality.
We offer you an impressive, exciting and humorous voyage of discovery into the virtual world.
- What is Virtual Reality?
- How can Virtual Reality be used?
- Who uses Virtual Reality
Experience Virtual Reality with many practical examples.
Get a comprehensive overview of the current state of this revolutionary technology: history, hardware, software, practice of relevant VR applications
VR Strategy Workshops
- Using Virtual Reality as a corporate strategy tool
- Develop meaningful use cases with professional methods
- Use Virtual Reality across departments
- Generate added value with VR for your target groups
Work with our experts to create a long-term, sustainable virtual reality strategy for your business.
Workshop Methods and Tools
Customer Value Map, Creativity techniques, trend analysis, Design Thinking, Cross-Industry, Osterwalder Canvas, Prototyping, Storytelling etc.
Target Groups and Use Cases
Emotionalization of Products
There has never been such an intense and emotional medium. It is now advertising and marketing strategies for events, point-of-sale and the mass market to develop.
Company Presentations and Trainings
They are virtually at the scene. So real and immersive that the contents can be conveyed optimally from a perceptual-psychological point of view.
Communicate Corporate Culture more vividly
Also use VR to share your knowledge in collaborative multi-user mode. Transport your change processes with new and innovative possibilities.
VR Business Report powered by present4D
In autumn 2018, present4D will publish a comprehensive and broad-based Virtual Reality Business Report. This report is based on an analysis and linkage of information from numerous non-gaming reference projects, global industrial VR prototypes of the past 4 years, and more than 20 years of experience of the founding team in the industrial environment. Interested parties can already throw a first glance into a free version of the “Inspiration Edition”
See Preview option on this website
- VR report for business- and industrial applications
- Overview of the VR eco-system
- Based on long-term industrial experience
- Recommendations for VR implementations
VR Report for Business and Industrial Applications
- Learn about the opportunities and challenges of this revolutionary and innovative technology
Implementation is the Key
- Understand why other companies have already implemented VR in their business and digitalization strategy
Understanding of a new Ecosystem
- Get a very comprehensive, structured overview of different VR ecosystems
Many years of Industrial Experience
- Benefit from the project experience of professional VR experts
Added Value of this VR Business Report
- Most comprehensive overview of complex VR ecosystem
- Description of the 10 universal cross-industrial VR Use Cases
- Overview of key Use Cases in 8 selected key industry and key business segments
- Customer value proposition analysis of many key Use Cases
“With the VR Business Report we want to give business developers, marketing managers, strategists, innovators, developers and decision makers in companies a very valuable source of inspiration and information. This report will be a great complement to the KPMG study to accelerate decision-making in companies, meaningfully and efficiently integrating VR technology into their own business processes. In addition to extensive information and a systematic description of the various VR ecosystems, the special value of the reports in the value-added and customer-benefit analysis of very specific and relevant use cases from a wide variety of industries. “
Dr. Michael Gerards, Co-Founder and Managing Director of present4D
The report will also include technology descriptions, short profiles of VR technology companies, hardware and component manufacturers, including several overviews of VR app developers and service providers. An outlook into the future with potential further business opportunities will not be missing.